The kids' avatars never moved fast enough and they only ever got a chance to open three doors at most. ![]() I never got a chance to play, but man was it frustrating to watch. That being said, it was quite the long-running series, giving kids an extra treat to look forward to each Halloween in the mid-90s. Reason for Ranking: This wasn't a regular game show, but rather a seasonal one, so it won't be ranked as high as the rest of the shows on this list. Premise: A Halloween-themed call-in show in which the contestant is a child on the telephone who has to navigate his character around a virtual neighborhood to ring doorbells and get prizes, all within 40 seconds. Host: Fred Newman as Radar the Bat, Joey the Werewolf, a hunchback person, and Pumpky the Jack-o'-Lantern Watch host Carrington struggle to wrangle the games, contestants, and audience in this episode: ![]() While Think Fast! gains points for its variety and difficulty of its levels, it doesn't climb any higher on this list thanks to the dreaded locker room. The trick is that each door had a puppet which would distract the player with water cannons, confetti, or any number of crazy things. Only slightly less creepy than having teenage cheerleaders running around the set, Think Fast! had contestants run through a mock-up locker room in order to match a pair of locker doors. ![]() Reason for Ranking: If the name of the show's bonus round creeps you out, then you can understand why it's ranked 14th on this list. Whichever team had the most money by the end of the game went on to the bonus round. Each mini-game was followed by a Brain Bender round, which gave the previous mini-game's winning team a chance to solve a more challenging puzzle worth $200. Premise: A blue team and a gold team squared off in mental and physical challenges ranging from memory games, to mini golf, to strategy-based competitions. I mean, if it was good enough for Leonardo DiCaprio. (Points for this final round being potentially worth more than other game shows of the same time.) Imagine that you're a kid and you've just been given free rein to run through a stranger's house, stealing thousands of dollars in cash and prizes with no consequences! It was as confusing and forgettable then as now, but the real fun of this show was the prize round in the Fun House itself. (The gunge-centric humiliation of the other team was a staple of 90s game shows.)Īfter surviving the stunt rounds, each team competed in a Grand Prix, ie a (sometimes) relay race with or without a vehicle in which collecting tokens of varying point value was sometimes more important than crossing the finish line first. The object was, obviously, to win each round so your team would earn points and advance to the final prize round, but also to avoid getting slimed or garbage dumped on you. ![]() Much like more popular game shows that will appear later, Fun House combined brain games with physical challenges that relied on the team members' cooperation. Reason for Ranking: Fun House can be considered the first legit game show on this list at spot 15. The winners got a chance to run through the final Fun House obstacle course. Premise: Two teams comprised of a boy and a girl on each competed against each other by answering questions, playing in messy stunt games, and racing around a track. Roth and Cheerleader Twins Jacqueline "Jackie" and Samantha "Sammi" Forrest
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