The called function must have 1 String parameter named Param, and must return a String or a Boolean value depending on where the constant is used. Is there a specific type associated with the tri-state logic that needs to be returned? The Inno Help on Scripted Constants only says: My best guess is that it has something to do with the fact that DisableDirPage takes a tri-state yes, no, or auto. All have produced the same compiler error. ![]() The most popular versions among BiG World Project users are 11.1 and 10.0. Our antivirus check shows that this download is virus free. The program's installer files are commonly found as BGMain.exe or BWPLaunch.exe etc. I have also tried inlining the call to DirExists. Description Downloading BiG World Project 11.1 from our website was free. I have tried using functions for DisableDirPage that return Strings of 'yes' and 'no', as well as Integers of 0 and 1. ![]() Compiler Error - Value of section directive "DisableDirPage" is invalid. Or In order to install this mod, copy the folder worldmap. This will be done with the patch from the folder BiG World Fixpack. The usual Ascension and Stratagems, Unfinished business and some minor tweaks through TOB extender and BG2 tweaks. 1- Which to install first: the Big World Setup, the Installpack, the textpack, fix pack or borkpack (and I would give the order) 2- I should do if I get this: One or more files of this mod must be changed. Result := ExpandConstant('\') AppFolder įunction DefaultDirValid( Param: String ) : Boolean 3 Posted by u/vsetkoobsadene 4 years ago Yet another Big World Setup problems Once I discovered the weidu BG Trilogy mod I just had to try it at least once. I have code that works for DefaultDirName, but not for DisableDirPage: įunction GetDefaultDir( Param: String ) : String Specifically, if the 'D:\' drive is available I want installation to it in a predefined location with no prompts, and if it is not available, provide prompts with a reasonable default. If you'll create mod installation using EE/EET Install Tool - and ask for support from mod teams - they will tell you in no uncertain terms to never use EE/EET Install Tool again - and either install mods manually or use Project Infinity - an 'official' heir to BWS.Using Inno Setup 5.5.2 I am trying to conditionally skip selection of the installation directory depending on the existence of a path. It is somewhat like BWS for EE - only with 100x more drama. Various authors tried to update BWS - but eventually decided to create new tool from scratch - Project Infinity - which works with both classic and enhanced editions.īy EE-only 'successor' to BWS you probably mean EE/EET Install Tool. I've got it confused with other BWP tool. ![]() When you run the setup it will ask you if you want to try to auto update anything. I agree that Big World Setup seems to be dead. Based on the updated date and number of downloads, I was suckered into trying to download the Installpack rather than the Setup here,but all you need to download is the Big World Setup 9.10, it takes care of downloading everything else you need and installing it all. Most of them and especially the large quest mods will probably never be available for the Enhanced Edition. Normally, you'd see the directory here, but something didn't go right. You can add more than 500 mods to the game. (.) The BiG World Project is meant for the classic version and not for the enhanced edition. Many players’ advice is to buy the originals and use fan mods instead - it's a much more satisfying gaming experience. As you can read in BWP English Guide: Most players are disappointed by the Enhanced Editions and say they are not worth the money. Big World Project - last updated on 29 June 2021 - is not and will not be available for EE.
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